

void HandAlchemy(string &in asItemA, string &in asItemB)
{
	RemoveItem("GlassJarBlood");
	RemoveItem("Reagent");
	GiveItem("GlassJar_Fake", "Puzzle", "JarFake", "glass_container_mixed_notdone.tga", 1); 
}

void OnGameStart()
{
	AddCombineCallback("", "GlassJarBlood", "Reagent", "HandAlchemy", false);
}